Best Of
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
I mean, this is pretty much what we're getting in the P3. We'll have 3 tiers per grade of gear and they'll have rarities on top of that. That picture is more about the power scaling of it all, cause I definitely expect AoC's scaling to be waaay wider than in my pic.I definitely see this as an improvement, over just having a basic one tier system with 6 different rarities.
Also, as for gear acquisition, I fully expect each new patch to add a faster/alternative way to get the earlier grades of gear.
Smth like "on release G2T2 requires you to drop specific mob items, so it's a fairly limited thing can there's a ton of competition and mobs are limited. But the first 6 month update to the game adds a quest that rewards you a chunk of those items, all while the mobs are still there, so if there's no one farming that spot - you'll get the items faster".
In other words, the earlier grades should be getting easier and easier to go through with time, while the upper gears are not so much more powerful than each other, so once you reach them - you'll be in a relatively good place.
There'd also be hand-me-downs within guilds and friend groups, which would have OEd low grade gear, which would also speed things up. But even with that OEd gear, the rough scaling of each grade would still allow for relatively fair pvp between the people of the same lvl bracket.
Ludullu
1
Re: [EU/DE - Lotharial] Seelensturm ruft! [PvX] Casual
Aber trotz Verschiebung sind wir am Ball in AoC
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Re: Price
I miss the old days where devs used to pay people to play test games, 100 dollars to essentially work for the company and test somthing thats going to make them massive profits seems wierd to me. Ill play it when its like 50 dollars like a normal game 
1
Re: Price
No, it is not.
It is $100 to support the development of the game and get access to alpha and beta.
When the game releases, there will be a $15 monthly subscription as the only actual required cost to play.
It is $100 to support the development of the game and get access to alpha and beta.
When the game releases, there will be a $15 monthly subscription as the only actual required cost to play.
Noaani
5
Re: Amazing world, painfully dull grind
grind is what keeps subs on-going so business-wise, grind it is
Yes, but it's not what attracts new subs.
Re: Character Models
Many of the races and/or rig designs have not appealed to me much if at all to be honest. Nothing against the artists or design team but there hasn't been anything appealing regardless of concept art, high resolution model art or in-game modelling.
I'm sure it's been mentioned several times in similar threads but allowing too much customisation just creates rigging problems for armours and whatever dress up players fantasize about.
I'm sure it's been mentioned several times in similar threads but allowing too much customisation just creates rigging problems for armours and whatever dress up players fantasize about.
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
I was thinking about this kind of scaling on weapon powers, with armor/jewels being balanced around it vertically and with horizontal additions to elemental/weapon types of interactions.

Increase from the very bottom to the very top is fairly big, but the in-betweens are not quite that different, so people can still participate in pvp w/o being one-shot immediately, even if they're weaker-geared.
Enchanting could take you up 2-3 steps of that ladder, with an increasing cost (definitely rarity-based) per grade.

Increase from the very bottom to the very top is fairly big, but the in-betweens are not quite that different, so people can still participate in pvp w/o being one-shot immediately, even if they're weaker-geared.
Enchanting could take you up 2-3 steps of that ladder, with an increasing cost (definitely rarity-based) per grade.
Ludullu
1
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
I was thinking about this kind of scaling on weapon powers, with armor/jewels being balanced around it vertically and with horizontal additions to elemental/weapon types of interactions.
Increase from the very bottom to the very top is fairly big, but the in-betweens are not quite that different, so people can still participate in pvp w/o being one-shot immediately, even if they're weaker-geared.
Enchanting could take you up 2-3 steps of that ladder, with an increasing cost (definitely rarity-based) per grade.
How easy would it be to get into it as a new player though?
Do you have to start at G1T1?
Let's say most of the active playerbase is at G4T1, and they can progress up to T3.
Do you start at G1T1, having to grind through all the tiers to get to G4T1 (by which point everyone will already be at G4T3), do you start somewhere in G3T1, for example, or is everyone in the same Grade category for that particular period of time/patch?
How would that even work? I'm assuming new grades get unlocked via new patches/updates down the line, so content that provides you with "endgame" gear, only gives you that particular Grade of gear (while those earlier grades are forgotten/not available anymore/outdated)?
I definitely see this as an improvement, over just having a basic one tier system with 6 different rarities.
iccer
1
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
Because some games are designed to be enjoyable to play, while other games are designed to waste your time.But WHY DID IT HAVE TO BE - an Issue ??
Guess which design paradigm you are caught up in here.
Yeah, but by this time the game would have wasted so much of their time, eaten up so many subscription cycles, that the developers really don't care.And the other Guys who do this crap for more than over a GOOD HALF of a Decade or so -> get Wind of that happening and are like ... ... ... ... ... "wtf" ?!?
And some - WILL - sooner or later - forever quit the Game, because of this.
By that stage, they have made their money off you.
Their design intention for the game is to attract people that are at the leading edge, doing the new content. If you are paying a subscription to run older content that they have already made their money off, and after 60 odd months of subscriptions you decide you've had enough, the developer isn't going to be upset by that.
To them, that is a job well done.
Noaani
1
Re: Steven, Please Rethink “Not for Everyone”
I mean... it's difficult to find family memners who can fund the entire development of an MMORPG.Saabynator wrote: »I'm a huge believer in the game. But, I also buy into more than just a game. A indie dev, who makes a whole company from the ground up, with the exact mindset that I have on MMOs. I'm sold on that idea. I have played a ton of MMOs since they came out. All the way from beta testing UO. It was so cool and creative back in the day, but like everything making money, shareholders take over. Money becomes the prime and all devouring factor. This is a chance to turn that stuff on its head. If Intrepid succeeds, then they would have changed the genre, in a meaningful way. So I think there is more riding on this project, than just the game itself. We need Stevens in the game genre. In more than just MMOs to be honest, but its a good place to start
There won't be many companies like Intrepid.
But, yes, I invested in Ashes because I want to support devs working on game designs and features that I hope make it into future MMOs I will want to play.
So that it's quicker and easier for them to implement them when they work on other games after Ashes.
Dygz
1

